///draw_spacecloud(cloudID,x,y,color);
//draw_sprite_ext(argument0,-1,argument1,argument2,1,1,0,c_purple,1);
draw_set_blend_mode( bm_add );
draw_sprite_ext(argument0,-1,argument1,argument2,1,1,0,argument3,0.6);
draw_set_blend_mode( bm_normal );
